|
Post by Admin on Jan 27, 2017 22:16:22 GMT -5
Paul, I love you, but we want to go with an uncomplicated as possible. As someone who is just absolutely shit at math, I just look at what you wrote up there and my brain just shuts off If it starts to involve "ratio's" then we've likely lost half the potential players right away. No one system, i'm sure, is going to be ideal and we won't make everyone happy but I find the litmus test is this. If I don't run screaming from it, if I, of all people, can get through it, then it'll do pig, it'll do. I hate math. I do it only because I need to with my business. I can see why you play Arx, that place is micro and macro economics, and everything is stated to an inche of it's life etc etc. that is the opposite of the spectrum we are going for - though some of their stuff like the auto deposit of coin, and a "bank" is downright awesome. I'm waiting for the others to throw their two cents in to see which system we are going for, FS3 or RtA. The less we home-brew something, the less complicated, the easier it will be for anyone to play, and easier for us as staff o maintain the system. We're not in here for the 18 steps to rolling for a success.
|
|
paul
New Member
Posts: 36
|
Post by paul on Jan 27, 2017 23:00:58 GMT -5
Well you would automate it, like an +check system so you just have to think about what stat, skill, and difficulty to use. Only people fiddling with the resolution system need to know the details.
But, yes, a known system is easier for people to work in.
|
|
|
Post by intrigued on Jan 27, 2017 23:27:07 GMT -5
I haven't played RtA in a while, but I can tell you this -- while nice, compared to FS3, it can be downright confusing as hell for newbies to pick up. It took me forever to figure it out while playing, and I still didn't understand everything about it. Yes, it did have some awesome things as far as tokens and all went - the way you could pick up plots through things, but sheeesh... whimper.
|
|
|
Post by intrigued on Jan 31, 2017 12:13:34 GMT -5
I will also say this:
I do like how streamlined a sheet looks for WoD, and the ability to pick up specialties that further define a certain stat. I know in FS3, you run into trying to figure out Background Skills that will match what you want to do, and half the time, it never works out quite right.
I like merits/flaws defined up front what they do and what they offer to rolls, unlike how FS3 uses Quirks, and you can pretty much make up anything - at least on games I've played. Trying to figure out if a certain Quirk might offer you bonus or not, could be a headache. I know some games went around this by defining a list of 'quirks' that were mostly merits/flaws from WoD.
Hopefully this all makes sense? Basically - having skills/attributes/merits/flaws all detailed out and limited, helps out a lot. Less headache later, from what I could see.
|
|
paul
New Member
Posts: 36
|
Post by paul on Jan 31, 2017 23:09:15 GMT -5
I do like WoDs sheet with the division between physical, mental, and social, the skills split evenly between them, and the merits and flaws.
|
|
|
Post by vulgarkitten on Jan 31, 2017 23:41:36 GMT -5
I find WoD sheets confusing and the commands not at all clear BUT different brains think different ways.
Re: Xp for age. I think this is fine, up to a point. And past that point (say, 60 or 65) there should be a deteriorating effect in some fields. Someone could take their XP bonus and stat themselves out to be the best swordsman ever, but those skills will deteriorate with age/getting knocked around in battle. It's not realistic to have huge stats in fighting/other physical fields, and be that old.
|
|
paul
New Member
Posts: 36
|
Post by paul on Feb 1, 2017 21:03:15 GMT -5
I take the Runequest 6 approach to stats. Skills can be increased. Attributes are inborn and are changed only by age. So you can spend XP on swordsmanship to become the best sworder who ever sworded a sword. You can't spend XP on strength or dexterity, though. Those are set at chargen and they go up until you hit the prime of life (a bit older for d'Angelines than regular humans) then they begin to decline. So Grandmaster Phillipe can have a sword skill of 100 at age 75 but he ain't hitting as hard as he used to.
|
|
|
Post by Admin on Feb 1, 2017 23:10:06 GMT -5
We are going with FS3. For ease of implementation, adaptation to our needs and tweaking. This thread is being closed and rose notified on which system we are moving forward with. Thank you for everyone's input and thoughts, there was plenty to think about and consider.
|
|