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Post by Admin on Jan 24, 2017 15:47:56 GMT -5
Potential layout Shitty map located hereThis is what I see our grid being like. For ease of movement around the game. Minimal needing to shuffle through a grid to get to a place. Functionality is more important that aesthetics. The major rooms are labeled with numbers and their basic details are below for reference. As with all things proposed, this can be scrapped in favour of something else, or it can be modified, or stand as it is! We can force exits to go horizontal in the game, and thus creating a neat columnar approach that will eliminate the long line of screen spam. But the goal is to make it to any main entrance of a house or business on the grid in 3-4 keystrokes, if possible. 1. OOC Lounge 2. RP/Sandbox Rooms3. Building Room 4. Code Closet5. Staff Rooms 6. Hub - Connects you to each of the 9 “districts” on the grid.7. Central District8. Palace District9. Night Court10. Commoners District11. Merchants district12. Dock/Shipyard District13. Temple District14 Nobles District15. Ducal District16. Azzalle 17. Camlach 18. Eisiande 19. Kusheth 20. l’Agnace 21. Namarre 22. Siovale 23. Provincial Hub
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Post by intrigued on Jan 26, 2017 21:09:14 GMT -5
I really like the idea of an easy and straightforward grid. Less IS sometimes best! It's the sort of grid I have worked with as a Build Wiz on a few games in the past.
Makes it easy as well for a very simple 'taxi' system as well, if you want to use something like that at all. Sort of a +go 10 will jump you straight there, etc.
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Post by Admin on Jan 26, 2017 21:57:08 GMT -5
I keep forgetting to add +go or jump to the want list. thanks Intrigued. But yes, we're aiming for simplicity. The quicker you can get where you want to, the sooner you can RP!
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paul
New Member
Posts: 36
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Post by paul on Jan 26, 2017 22:09:50 GMT -5
It looks similar to a grid I designed elseMU*. I approve! I still get lost on KD.
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Post by Admin on Jan 26, 2017 22:15:39 GMT -5
They changed all the +go points on me, so none of the memorized points take me where I know they did anymore I really liked the hub idea on another game way back when, so I wanted to incorporate it here. Folks have the option to drop into the center, or they can ease to the hub and can go to the district of choice or to the province/country sub-hub
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Post by intrigued on Jan 27, 2017 1:55:11 GMT -5
Instead of making Sandbox rooms -- there is a bit of code that Road to Amber game used called +temproom
Wherever you were standing, you did something like, if I remember right:
+temproom/add <name of room>
It would then create the room off that grid, with an exit that you could then lock if it was for 'private' rp. Once people logged out of the temp room, it was cleaned out within like 5mins.
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Post by intrigued on Jan 27, 2017 2:42:49 GMT -5
Right. The code I was talking about meant that no room actually had to be dug. If someone wanted to make a Patron Room, then they used the code, it created a temp room for them to use, and then it went away after they were done. Temp descs could be put on it and everything. Staff had the power to set the temproom with a longer temp time - say a room for a battle could be set to remain till they cleared it themselves, etc.
It was a nice piece of code!
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Post by Admin on Jan 27, 2017 10:30:01 GMT -5
If folks want one of those to be one of their 3 permitted "rooms" then that's fine, the weird disappearing rooms. The Sandbox/RP rooms that are the catchall off of the OOC room, will be physical rooms and then they can change the desc in the room when they are in there. There's a way to have both, in the appropriate circumstances.
As for locking rooms, private residences can - Pretty sure there's a way to flag folks - be locked to the "owner" of the residence and if others want to come in, they can be summoned in if folks are concerned about people walking into their residences to interrupt private RP. Public buildings and rooms will not be locked.
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Post by intrigued on Jan 27, 2017 14:04:37 GMT -5
I don't think Road to Amber had TP rooms (off OOC Nexus) They used the +temproom code. So, say, you could choose to dig one patron room at Mandrake, but if two courtesans needed a room, then the second person could use the code to dig a temp patron room that would show up on +where and in the main Mandrake grid room. Or, instead of inflating your DB with multiple rooms in an Inn, people can just +temproom when/if they are staying in the Inn, etc. I know some used it in the big family Houses - they'd have a central hallway dug, and people just used +temproom for if/when they did RP that might happen in their private room. Hopefully this all makes sense!
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Post by Admin on Jan 27, 2017 14:13:26 GMT -5
It does, it honestly does. I jut personally, don't care for it. DB bloat is not an issue. Not with a limitation on rooms that each person can have. If folks want to stay at an inn, there's code for them to "rent" a room, and it toggles to them etc etc. This just shows that we have a plethora of options and we probably need to see what Val, Man and Helio want to toss their two cents behind and we go with that! And then I can suck it up like a big girl I jut really personally don't like the appearing/disappearing rooms.
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paul
New Member
Posts: 36
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Post by paul on Jan 27, 2017 20:48:26 GMT -5
I like the temproom system myself. It gives players flexibility for creating a temporary room.on the grid that may not have been accounted for without needing to take the scene off of the grid. Having a festival and need festival grounds? Use +temproom in the city center and voila!
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Post by Admin on Jan 27, 2017 21:31:49 GMT -5
To clarify, +temproom would NOT be on the grid in a public place. It would be something that could be entertained in the RP rooms off to the side of the ooc room (and I'm becoming less and less shuddery at the idea and quite liking that aspect since obviously, someone's in a room if there's a room made), or within an individuals private residence. You would move into the RP rooms/sandbox area and do it. Not, oh jump to the city center and "Man festival grounds, fuck yeah!" and create a temporary room within the actual grid in an actual public place. If - take the festival grounds for example - are wanted, and they're consistently wanted, then it's behooven by us, to actually make festival grounds. Because clearly it's a wanted feature. Rooms in the Mont, only some of the houses that might make sense like Mandrake and valerian because they are described as having theme rooms like a seraglio, a dungeon dungeon, and the like and to make them all might be a little redundant. There, temproom might come in handy. I'm coming around to them being in the mont's as well. But I really would like to not see, a massive amount of buildings with 'temproom" in public venues. In personal residences, sure, that's fine and perfectly solves the 'But I want to potentially RP in my kitchen so I need a kitchen!" and folks can have their two rooms and a "temproom" to account for that. But I shouldn't go to a district main room and "create a temproom!". Sorry. You want something that's not present jump OOC, slide left and temproom it up in the sandbox.
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Post by intrigued on Jan 27, 2017 23:39:13 GMT -5
Like said, if I remember right, RtA does not have an OOC area with sandbox rooms for RP. That is what their +temproom code is for. If you need a room that is not dug on the grid... anywhere be it private or public... then you can dig it with +temproom. Staff used it for temp battle areas, people might use for rooms at the inn, or if they were out camping off the road somewhere's, etc. Instead of using the sandbox RP rooms, they were then on grid, and staff could ultimately see where they were RPing -- Look, Joe and Bob are camping off this road where plot says bandits are often scouting! Or whatever.
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Post by vulgarkitten on Jan 31, 2017 23:46:12 GMT -5
RtA does have an OOC area with staged rooms for RP, for the record. But it also does have +temproom, which is awesome. I liked its use in public, as well as in private.
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Post by Admin on Feb 1, 2017 0:20:27 GMT -5
We're moving forward with a sandbox room from which people can +temproom. The same will be available as a "third room" option for folks in their own private residences so that they can RP in their kitchens, or their bathrooms, or their... whatever they want. As well as in the houses on the Mont to provide the flexibility of patrons rooms. In public spaces, they will not be available. Folks really want something specific on the grid, they can +request that it be made, or they can pop to the sandbox room and use the temproom there. Compromise for all. I know that it's folks who want to eliminate people 'walking in on their scenes' but if you are in a public place, then congratulations, you're in a public place. We will try to mitigate this by putting in the policies that folks should try to page first, to see if a scene is joinable, but in the end, the public grid is public. Private residences will have the choice of having the entryway locked but public places are public places. Even folks camping on the road, could justifiably be stumbled across.
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